In any case, the spirit cannot attempt to possess the same victim again for 24 hours. To resist death, or to desecrate the dead’s rest, is an abomination. Deities: Gond, Helm, Ilneval, Red Knight, Siamorphe, Ubtao, Deities: Ehlonna, Obad-Hai, Artemis, Demeter, Pan, Osiris, Frey, Dennari, Angharradh, Baervan, Wildwanderer, Chauntea, Eldath, Fenmarel, Mestarine, Gwaeron, Windstrom, Mielikki, Rillifane Rallathil, Sheela Peryroyl, Shiallia, Silvanus, Solonor Thelandira, Thard Harr, Ubtao, Arawai, Hala, Tvashtri. Deities: Akadi, Azuth, Baravar Cloakshadow, Cyric, Mystra, Sehanine Moonbow. This is their deity for all cleric levels. You must succeed on a melee touch attack to affect a creature (using the rules for touch spells). Artifice Domain. An incalculably ancient deity, Selune approaches existence with the placid calm of dappled moonlight. Granted Power: You cast healing spells at +1 caster level. You can take 10 or take 20 on this check. Selûne's clerics are a very diverse group, including sailors, non-evil lycanthropes, mystics, and female spellcasters. Granted Power: Turn undead with a +2 bonus on the turning check and a +1d6 to the turning damage roll. Use these abilities a total number of times per day equal to 3 + your Charisma Modifier. Tempus (69) Spells within the deity groups are sorted alphabetically. Granted Power: For a total time per day of 1 round per cleric level, as a free action you can act as if under the effect of the rage spell. I think that is where @aco175 got the overview from (or someone copied it to the net). This duration need not be consecutive; it can be used in increments as small as 1 round. Orange: OK options, or useful options that only apply in rare circumstances 3. Cleric Domains & Their Associated Abilities When a character takes a level of cleric, they will be required to pick a deity from the following list: Ilmater, Lathander, Selune, Helm, Oghma, Tempus, Bane, Mask, Talos. Clerics of any deity can select this domain, as well as clerics who venerate a pantheon or no deity at all. If the total at least equals the creature's current hit points, it dies (no save.). The item to be created has a base DC of 5, plus the modifiers on the table below. This is a supernatural ability. This granted power is a supernatural ability. Granted Powers: Add Appraise to your list of cleric class skills, You gain Skill Focus (Appraise) as a bonus feat. 5 Responses to “25 Cleric Character Hooks” Erin Says: October 11th, 2010 at 10:53 am. Deities: Elistraee, Hathor, Malar, Sehanine Moonbow, Selune, Sharindlar. Deities: Athena, Hephaestus, Imhotep, Onatar, the Traveler. Granted Power: You can perform a feat of strength as a supernatural ability. Each deity has two or three associated domains. Rebuke, command, or bolster earth creatures as an evil cleric rebukes undead. Deities: Dionysus, the Fury, the Cults of the Dragon Below. Deities: Corellon Larethian, Erythnul, Gruumsh, Kord, Olidammara, Aedrie Faenya, Angharradh, Anhur, Bahgtru, Beshaba, Cyric, Deep Sashelas, Dugmaren, Brightmantle, Eilistraee, Erevan Ilesere, Fenmarel Mestarine, Finder Wyvernspur, Garagos, Ghaunadaur, Haela Brightaxe, Hanali Celanil, Kiaransalee, Labelas, Enoreth, Lliira, Lolth, Lurue, Malar, Nephtyhs, Rillifane, Rallathil, Sehanine Moonbow, Slune, Selvetarn, Sharess, Shargass, Sharindlar, Shaundakul, Shevarash, Solonor Thelandira, Sune, Talona, Talos, Tempus, Thard Harr, Tymora, Umberlee, Urdlen, Uthgar, Vulkar, Vhaeraun, Zeus, Aphrodite, Ares, Dionysus, Hercules, Hermes, Pan, Poseidon, Bast, Nephthys, Set, Hermod, Loki, Odur, Sif, Thor, Thrym, Uller, Taiia (both aspects), Dennari, Dol Dorn, the Shadow, the Traveler, Tvashtri, Doresain, Evening Glory, Orcus, Granted Power: You cast chaos spells at +1 caster level, Deities: Aphrodite, Freya, Eilistraee, Finder Wyvernspur, Gargauth, Hanali Celanil, Lliira, Milil, Oghma, Sharess, Sharindlar, Sheela Peryrol, Sune, Kol Korran, Evening Glory. Deities: Abbathor, Nephthys, Shaundakul, Vergadain, Waukeen. 4. It is usable once per day. Kobold Domain Spells. Aside from face-value motivators, some of these are great for PC background (like #19 – are the visions real, or is the PC a heretic? Lathander (65) 5. Divine Domains . Unearthed Arcana. Cleric: Grave Domain Gods of the grave watch over the line between life and death. Using this spell-like ability is a standard action, and the effect lasts for a number of rounds equal to your Charisma modifier. Granted Power: You can detect an active or inactive portal as if it were a normal secret door (DC 20), Deities: Fharlanghn, Lolth, Moradin, Vecna, Wee Jas, Eilistraee, Shaundakul. See Divine Power for more information. Moonfire is formed as a product of certain rituals conducted by the Selûnite clergy. All items created in this fashion have hardness 5 and hitpoints as follows: Fine 1, Diminutive 2, Tiny 3, Small 5, Medium 8, Large 10. This is a supernatural ability. But does the choice of God have any effect? Granted Power: You gain a +2 competence bonus on Appraise, Open Lock, and Slight of Hand checks, Deities: Arvoreen, Brandobaris, Cyrrollalee, Sheela Peryroyl, Urogalan, Yondalla. You can an enhancement bonus to Strength equal to your cleric level. Deities: Athena, Hephaestus, Imhotep, Onatar, the Traveler, Granted Power: Gain +4 bonus on Craft checks. The Lunar Domain and the Astral Domain for the Cleric class, Five new magic items to go along with the theme, Five new spells to aid you in your journey. Bane (58) 2. Granted Power: Turn or destroy fire creatures as a good cleric turns undead. Deities: Eilistraee, Ghaunadaur, Kiaransalee, Lolth, Selvertarm, Vhaeraun, Granted Power: Lightning Reflexes as a bonus feat, Deities: Abbathor, Berronar Truesilver, Clangeddin, Deep Duerra, Dugmaren Brightmantle, Dumathoin, Gorm Gulthyn, Haela Brightaxe, Laduguer, Marthammor, Duin, Moradin, Sharindlar, Thard Harr, Vergadain, Granted Power: Great Fortitude bonus feat, Deities: Moradin, Obad-Hai, Demeter, Hades, Hephaestus, Poseidon, Osiris, Skadi, Thrym, Taiia (creator aspect), Dennari, Balinor, The Cults of the Dragon Below, Zhakata. If you are small, your bite attack deals 1d4 points of damage; Medium 1d6; or Large 1d8. Deities: Apep, Finder Wyvernspur, Sebek, Set, Tiamat, Ubtao. Deities: Heironeous, Hextor, Kurtulmak, Moradin, St. Cuthbert, Tiamat, Wee Jas, Yondalla, Athena, Nike, Re-Horakhty, Anubis, Osiris, Ptah, Sobek, Heimdall, Surtur, Tyr, Taiia (both aspects), Arvoreen, Azuth, Bane, Berronar Truesilver, Clangeddin, Cyrrollalee, Deep Duerra, Gaerdal Ironhand, Gargauth, Garl Glittergold, Gorm Gulthyn, Helm, Hoar, Horus-Re, Ilmater, Jergal, Kelemvor, Laduguer, Loviatar, Moradin, Nobanion, Osisris, Red Knight, Savras, Set, Siamorphe, Tiamat, Torm, Tyr, Ulutiu, Urogalan, Church of the SIlver Flame, Aureon, Boldrei, Dol Arrah, the Blood of Vol, the Path of Light, Ezra, the Lawgiver, Ra, Granted Power: You cast law spells at +1 caster level. Deities: Tem-Et-Nu, Zeus, Hera, Nike, Re-Horakhty, Horus-Re, Lathander, Milil, Nobanion, Red Knight, Siamorphe, Granted Power: Once per day, you can inspire allies that hear you speak for 1 round. If you have another class that grants you the uncanny dodge ability, treat your level in that class as three higher for determining your uncanny dodge ability. You can also rebuke or command cold creatures as an evil cleric rebukes undead. Granted Power: Once per day, you can cast one spell as though it had the empower spell feat applied to it. Granted Power: Free Martial Weapon Proficiency with deity's favored weapon (if necessary) and Weapon Focus with the deity's favored weapon. Granted Power: Add Bluff and Intimidate to your list of cleric class skills. Granted Power: If you have been harmed by someone in combat, you may make a strike of vengeance with a melee or ranged weapon against that inidividual on your next action. Grant someone you touch a resistance bonus equal to your cleric level on his or her next saving throw. Granted Power: Once per day, as an immediate action, you can grant a willing creature within 30 feet the ability to re-roll an attack, save, ability check, or skill check. Use this ability a total number of times per day equal to 3 + your Charisma modifier. Selune (seh-loon-ay) represents the mysterious power of the moon, the celestial force that influences the tides, changes lycanthropes, orders of reproductive cycles, and pulls at the edges of sanity. It fits, as one of her pseudonym's is "She Who Guides" and with Knowledge Domain providing innate spells such as Identify, Augury, Arcane Eye, Legend Lore and Scrying - well, those certainly fit the 'guidance' theme. Each attempt to create an item requires a number of minutes equal to its DC. If it is a ghost or a possessing fiend, it becomes ethereal and free-floating again. Deities: Heironeous, Glautru, Istus, Lyris, Vecna, Zarus, Haela Brightaxe, Horus-Re, Savras, the Undying Court. The objects created have no magical properties, though they radiate faint transmutation magic. One was a dusky-skinned human woman with long limbs; perfect and exquisite beauty; wide, radiant, lime-green eyes; and long, ivory-hued hair that fell to her knees. Selune relented, igniting the sun with elemental fire. Granted Power: You have the supernatural ability to force possessing spirits out of the bodies they inhabit. Deities: Aurifar, Ishtar, Kikanuti, Solanil, Zoser. This supernatural ability functions once per day. After Lord Ao created the universe, the swirling chaos coalesced to form twin deities: Selune, a being of light and creation, and Shar(shahr), a power of darkness and destruction. The Light domain cleric gains two domain-specific spells and the Warding Flare action. If you already have stonecunning, your racial bonus for stonecunning increases from +2 to +4 on checks to notice unusual stonework. 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