After reading this thread, I've proposed these three feats. Casting Time 1 standard action Components V, S. EFFECT. Spell Resistance src Your blood grants you resistance to spells and spell-like abilities. To affect a creature that has spell resistance, a spellcaster must make a caster level check (1d20 + caster level) at least equal to the creature's spell resistance. Spell resistance doesn't prevent spells being cast or discharged, it only allows a creature the chance to resist the effect: If the caster fails the check, the spell doesn’t affect the creature. for example, I am going to be a 10 Cleric/ 10 Contemplative of fahrlanghn, taking the Protection domain. Prerequisite: no innate spell resistance Benefit: You gain spell resistance equal to 10 + your character level, which continues to go up as your character advances. You imbue the subject with magical energy that protects it from harm, granting it a +1 resistance bonus on saves. \$\begingroup\$ @Elmoserpe Oh, yeah, spell resistance really actually does mean specifically spell resistance. Any other sort of magic pays it no mind. Thus, for spell resistance, you could say its the magic item's caster level against the target's Spell Resistance. Note also, however, that "A creature’s spell resistance never interferes with its own spells, items, or abilities." It doesn’t apply to anything but spells and spell-like abilities. Spell Resistance (SR) works against spells and spell-like abilities. This means I get SR=Contemplative level+10. Some spells also grant spell resistance. The spell is discharged whether the target resists it or not. 1 Spell Resistance 2 When Spell Resistance Applies 2.1 Targeted Spells 2.2 Area Spells 2.3 Effect Spells 3 Successful Spell Resistance Spell resistance (abbreviated SR) is the extraordinary ability to avoid being affected by spells. This article is about the effect and item property; for the spell, see spell resistance (spell).. Range touch Targets melee or thrown weapon or up to 50 pieces of ammunition touched Duration 1 minute/level Saving Throw Fort negates; Spell Resistance no. Along with that, save DCs would be consistent across spell levels, so a Fire Ball from a 17th level caster is … I guess it comes down to, is SR considered spell-like, supernatural or extrordinary? The spell doesn't affect the creature, but the spell was still cast, or discharged. CASTING. If a creature normally has Spell Resistance, do they retain this within an AMF? ignore anything of N spell level and lower). Note that "Magic items produce spells or spell-like effects." Then I cast the Spell Resistance Spell (SR=level +12). Thus, SR works vs. magic items (except for enhancement bonuses on magic weapons). You can use d20pfsrd.com's spells DB to filter out all spells that require a caster level check when they encounter SR, or look for "Spell Resistance: no" in the spell descriptions.Conjuration spells are especially good in this area. \$\endgroup\$ – KRyan Jan 7 at 17:52 The most reliable method of overcoming SR is to use spells that bypass it. Resistance can be made permanent with a permanency spell. From the Pathfinder SRD section defining Spell Resistance: To affect a creature that has spell resistance, a spellcaster must make a caster level check (1d20 + caster level) at least equal to the creature's spell resistance. So the bonus to the roll is your caster level. 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