of ancient lore. A magus casts arcane spells drawn from the magus spell list. Pretty new to the Pathfinder rules. A magus can only enhance one weapon in this way at one time. Role: Magi spend much of their time traveling the world, learning whatever martial or arcane secrets they can find. Multiple uses of this ability do not stack with themselves. At level 11, this improves, and a Magus only has to expend Arcane Pool Points equal to 1/2 the level of the spell (rounded down, minimum 1). Starting at 10th level, a magus counts 1/2 his total magus level as his fighter level for the purpose of qualifying for feats. A magus can cast only a certain number of spells of each spell level per day. Most who take this path dabble in all sorts of lore, These properties are added to any the weapon already has, but duplicates do not stack. light armor without incurring the normal arcane spell failure chance. At 5th level, and every six levels thereafter, a magus gains a bonus feat in addition to those gained from normal advancement. He learns and places 6 spells from the wizard's spell list into his spellbook as magus spells of their wizard level - one of each level from 1st to 6th. NOTE: The magus will get additional spells per day depending on his intelligence, so your number of spells ingame will most likely be slightly higher than the number shown in the table. After that 2 points should go into CHAto increase the effectiveness of his spells and increase number of casts. These spells are cast like any other spell, but they are not expended when cast and may be used again. Magus is a complex class with different paths of development to choose from. 1 Weapons 2 Armors 3 Shields 4 Accessories 4.1 Cloaks 4.2 Helmets 4.3 Belts 4.4 Necklaces 4.5 and touch spells. If successful, this melee attack deals its normal damage as well as the effects of the spell. His base daily spell allotment is given on Table: Magus. Whenever the magus enhances his weapon using his arcane pool, he may spend 1 additional point from his arcane pool to add the Bane special ability to the weapon. The spell is prepared again, just as if it had not been cast. As a full-round action, he can make all of his attacks with his melee weapon at a –2 penalty and can also cast any spell from the magus spell list with a casting time of 1 standard action (any attack roll made as part of this spell also takes this penalty). Like any other arcane spellcaster, a magus using a shield incurs a chance of arcane spell failure if the spell in question has a somatic component. picking up anything that might aid them in their search for perfection. A wizard can choose to specialize in one school of magic, gaining additional spells and powers based on that school.This choice must be made at 1st level, and once made, it cannot be changed. As a full-round action, he can make all of his attacks with his melee weapon at a –2 penalty and can also cast any spell from the magus spell list with a casting time of 1 standard action (any attack roll made as part of this spell also takes this penalty). This page was last edited on 28 February 2019, at 12:02. At 2nd level, whenever a magus casts a spell with a range of "touch" from the magus spell list, he can deliver the spell through any weapon he is wielding as part of a melee attack. The pool refreshes once per day when the magus prepares his spells. Like any other arcane spellcaster, a magus wearing medium armor, heavy armor, or a shield incurs a chance of arcane spell failure if the spell The spell is prepared again, just as if it had not been cast. Main Campaign Companions Regongar - Tank/Melee DPS Overview Regongar is the character with the highest base strength in the party. For 24 hours after the ritual, the There are those who spend their lives poring over ancient tomes and texts, unlocking the power of magic, and there are those who spend their time perfecting the use of individual weapons, becoming masters without equal. A magus must choose and prepare his spells ahead of time. he can draw upon to fuel his powers and enhance his weapon. I'm using the turn based mod. He gains two of each of the following wizard spells not on the magus spell list: 0-level, 1st-level, 2nd-level, 3rd-level, 4th-level, 5th-level, and 6th-level. List of Class Tiers (Ranked) Top Classes in Pathfinder Kingmaker Vivisectionist - Alchemist archetype.Grenadier - Alchemist archetype.Eldritch Scion - Magus Role: At 8th level, the magus's ability to cast spells and make melee attacks improves. Whenever he uses his spell combat ability, he does not need to make a concentration check to cast the spell defensively. learning a new sword-fighting style from a master warrior, while A magus can cast magus spells while wearing heavy armor without incurring the normal arcane spell failure chance. At 1st level, a magus learns to cast spells and wield his weapons at the same time. Shocking Grasp (Empowered and Maximized generally) Vampiric Touch (Preferably Empowered and Maximized) He can ignore the somatic component of these spells, casting them without the normal chance of spell failure. Whenever the magus uses spell combat, he can choose to either increase the DC to resist his spells by +2, grant himself a +2 circumstance bonus on any checks made to overcome spell resistance, or grant himself a +2 circumstance bonus on all attack rolls. T In order to prepare any of these spells, the caster must spend an hour performing a ritual in which he beseeches Torag (or a member of his family) for the aid of one of his divine family members. While studying, the magus decides which spells to prepare. But, my Eldritch Scion Magus (NOT the Archer) is triggering attacks of opportunity from auto-casting touch of fatigue (the 0-level starting spell). A magus can cast magus spells while wearing heavy armor without incurring the normal arcane spell failure chance. Unless specifically noted in a magus arcana's description, a magus cannot select a particular magus arcana more than once. As he grows in power, the magus unlocks powerful forms of arcana that allow him to merge his talents further, and at the pinnacle of his art, the magus becomes a blur of steel and magic, a force that few foes would dare to stand against. 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